Writing re-usable software is means much more than just bundling your software as a yotta
module. It’s a culture (or cult, if you prefer ;) with a set of rules that make software more re-usable. In C/C++ software development these rules are rarely followed – and our favourite languages even ship with standard libraries that break them – but to yotta
they are essential.
All publicly exposed names must be prefixed or name-spaced.
This is designed to reduce the likelihood name collisions when symbols with the same name are defined by different modules.
Avoid global state where possible.
It should be possible for modules to be re-used multiple times within the same program, if a module has no global state then this will be possible. If it does (which is sometimes unavoidable), then you need to design specifically for multiple users.
Public header files should not change their visible behaviour based on #-defines.
Header files should always define the same things, wherever they are included from (and thus whatever within reason is #defined when they are included). As much as possible they should also define the same things when used on different targets. This prevents problems caused by the order of #include statements, which can change due to changes in dependencies.
We don’t care about the way you indent code or the way you name your private variables, yotta
is not that sort of religion, but we do care about the things that matter when someone else wants to use your code.